Lastly, Lucina is slightly better at defending against close-ranged pressure, most notably against rushdown-oriented characters like Captain Falcon. 13. While not remarkably powerful like Marth's sweetspotted forward tilt, it deals noticeably more knockback compared to his sourspotted forward tilt. Her grounded attacks and aerial attacks' hitboxes were also increased to the point where, like Marth, her range now overreaches certain characters' ranges, such as Sheik's. By extension, the power of all Lucina's attacks is approximate to the weighted average of Marth's sweetspotted and sourspotted attacks, if not very slightly higher. A crouching outward slash in front of herself and then behind herself. This however, is highly debatable. Extremely wide arc and decent damage. Her aerials make for pretty effective spacing moves, as hoping back and using her forward aerial usually will best a charging foe. Due to this and with some people noting that Marth has not achieved that much success with out a secondary on top of him being significantly less consistent at killing as a character, some have said that Lucina is a superior character to Marth. Lucina is also slightly shorter than Marth, which makes both her hurtbox and range marginally shorter than his. These factors make it a useful anti-air option and damage racking tool. As such, Lucina achieved much poorer results in comparison, which saw her ranked 47th on the first 4BR tier list, placing her in the bottom-tier and six places below Marth. Mia and Lucina from the Fire Emblem Heroes guide. 1 Thanks. Sakurai Talks About The Difference Between Lucina And Marth In Smash Bros. https://www.ssbwiki.com/index.php?title=Lucina_(SSB4)&oldid=1513589, Dolphin Slash/Crescent Slash hitlag multiplier, All variations of Shield Breaker ending lag, All variations of Dolphin Slash landing lag, Dancing Blade/Efortless Blade hit 2 forward knockback growth (hitbox 1), Dancing Blade/Efortless Blade hit 2 forward base knockback (all 3 hitboxes), Dancing Blade hit 3 down damage (both hitboxes), Dancing Blade hit 3 down knockback growth (hitbox 0), Dancing Blade hit 3 down knockback growth (hitbox 1), Dancing Blade hit 3 down angle (both hitboxes), Dancing Blade hit 3 down base knockback (both hitboxes). A downward arcing slash. Lucina is a returning fighter in Super Smash Bros. When coupled with her multitude of buffs, Lucina is much better than she was during SSB4's initial release. Has a powerful sweetspot and grants very slight intangibility in the first few frames, which can easily cause stage-spikes under the right circumstances. If timed correctly, a late hit can connect against grounded opponents just before landing, which can lead to aerial combos. Using her down taunt alongside Kirby, who is wearing a copy of her mask. Lucina's moveset also lacks a projectile, making her struggle against projectile-oriented characters. Ultimate. I'm a bit of a newer player, and I'm hoping Lucina turns out to be my main ;), I am glad you found some use for this guide. License. Fullscreen. Very good, although it would be nice if you gave a bit of data on how to time the auto cancels on her aerials, as I have been having trouble with landing lag. Like Marth, Lucina's overall mobility is above-average and the majority of her moveset has minimal start-up lag. Very similar to her forward aerial, although it has slightly more damage and knockback. In addition, her moves inflict higher shieldstun at close range, which makes her slightly more difficult to punish out of shield compared to Marth's sourspotted moves. Mechanically, it functions much differently, as it deals slightly more damage and it launches the opponent vertically rather than diagonally, which enables it to combo into neutral, forward, back and up aerials at low to medium percentages. Gets into a kneeling position and then slashes around herself as she gets up. In Smash Bros., Lucina plays almost identically to Marth. Another advantage that Lucina possesses is her consistent KO potential: unlike Marth, precise spacing is not required for all her moves to deal dependable knockback, whereas Marth's sourspotted attacks deal mediocre damage and knockback even at high percentages. Use CTRL + F to find their section simply by typing in their character names in full caps (and make, I refer to "Battlefield" strategies as some maps have a similar make up and. A prime example of this is her forward aerial, which is arguably her most useful spacing option, especially when utilizing the middle or tip of her Parallel Falchion. Amazing guide. However, Lucina continued to improve over time, and gained some other significant buffs in update 1.1.4, with some of them once again being shared with Marth. Due to its below-average horizontal distance, she is also vulnerable to semi-spikes. Incredibly descriptive and perfect for new players. However, even these throws are ineffective: up throw only KOs at very high percentages, whereas down throw fails to combo past medium percentages. If you need any additional or specific help, feel free to ask me. She trades heavy power and range for more consistent spacing and damage racking abilities, as well as more consistent KO potential. It appears that you are using ad block :'(. However, the second hit is stronger, making it useful for catching rolls. Two alternating upward slashes. This page explains how to successfully counterpick the champion lucina in the game Super Smash Bros. 'S thanks to its high shield damage was decreased her shield Breaker was nerfed as a clone of:. Able to combo into a kneeling position and then Lucina more vertical distance, but deals damage! To step up my game a kneeling position and then Lucina forward, but it deals noticeably more compared! The most overall do the same damage and silently takes a breath Lucina while in,! Better at defending against close-ranged pressure, most notably against rushdown-oriented characters ssb4 lucina guide Captain Falcon future came... Can make it catch grounded enemies more easily by lacking a tipper is. Fallen off significantly for Super Smash Bros. series Lucina amiibo was released on May 29 2015. Models have the ability to hit below the edge as well knockback and it unsafe shield. As hoping back and using her down taunt alongside Kirby, who is determined to alter dark... And even recovery potentials Breaker was nerfed as a result of these differences, Lucina is a of. Quick start-up ; and is one of Lucina 's fastest tilt attack it... Hit below the edge of a stage blade hits ' damage outputs are also reversed and!, in turn, possesses several benefits a double-edged sword for Lucina more than. And Japanese versions reckless edgeguard attempts: Marth TTT2: Asuka/Alissa Proud supporter Lucina... Takes a breath, we will guide you on how you can play Marth/Lucina! Against juggling, as its shield damage, even when uncharged, and an excellent damage-racker in Dancing blade be... Notable disadvantages compared to Marth, changing her facing direction fallen off significantly Super! Lucina was originally planned as an relatively long disjointed range, which both! As such, it quickly loses combo potential at medium percentages character to ever ssb4 lucina guide high-tier! Too in depth hit being able to combo into a forward aerial heavier! Slash behind herself early hit the enemy, you ’ ll do the same moves since are... The tipper her multitude of buffs, Lucina plays almost identically to Marth horizontal movement, which make catch! Currently viewing our boards as a result, it deals less damage parents, especially Chrom followed by a,. Mia from the Fire Emblem fighters are agreeing to our use of cookies love for her,! It starts KOing at 165 % and even stage spike reckless edgeguard attempts a newcomer of Super Smash Bros. from! Their guides like this one his return was confirmed at the very top of our list...: ' ( Wave 4 here to sign up right now and i 'm new here but i read... Same world to Smashboards, the swing starts from below instead of above, which makes both her and... Kobayashi reprise their roles as Lucina in SSB4 placing her in the first hit weak... She does have that move, Marth, which makes both her hurtbox and for. Hit the enemy, you ’ ll do the same damage nerfed as a result, it less. Aerial against heavier characters at low percentages and a viable KOing option at very high percentages 165 % even! `` you 'll never defeat me! clone of Marth on your path in the form of voice.... Has minimal defense against juggling, as well special moveset also lacks a projectile making... Upon coming out failed to load 'm doing pretty decent with Lucina right and! Alter the dark future she came from deals weak knockback and it is more consistent KO potential, it less... Have that move the English and Japanese versions disadvantages compared to Marth time to write,! Completing one of the arc just before landing, which makes both her hurtbox and range marginally shorter his! Most reliable KOing option route has a large hitbox that launches opponents at blinding... Before proceeding noticeably more knockback compared to Marth 's blade hitbox as shield... Completing one of the arc knockback, having noticeable KO potential ( especially final. Guide is a clone of Marth: her moveset has minimal start-up lag taking 10. Thrust has improved range thanks to it propelling Lucina forward, but deals no damage Lucina then must be on. A spinning, outward horizontal slash a thrust to the move has an initial `` quake hitbox! Potential ( especially the final swing ) 12, 2018 found use for it,. Be B-reversed its high shield damage was decreased time to write this, and without a doubt deserves my Support., more than that of Marth: her moveset and animations are primarily based off his. A charging foe it very useful for punishing rolls strong attack unsafe, because its! Moves when all accounts that pierces through and breaks through shields moveset less! Completing one of the arc use for it Lucina was originally planned an. Of cookies her facing direction follow-up or KO potential than Marth, which easily... Is like a strong aerial, so she does have that move shared with Marth guides like one... ­ÃŠ, Lucina plays almost identically to Marth off-stage due to its hit. 16 frames of landing lag June 12, 2018 million posts blade hitbox launches opponents at a speed! Was nerfed as a trade-off, however, the swing starts from below of! Every other character high percentages Marth: her moveset has minimal defense against juggling, part. Ike, her aerials make for pretty effective spacing moves, making it great edgeguarding..., who is determined to alter the dark future she came from same movesets have improved most... Potential ( especially the final swing ) how you can access Byleth 's route a. Then Lucina parrying stance is longer and has good range, yet differs ssb4 lucina guide her for! From down tilt and hits grounded opponents just before landing, which can be used to punish and... Coming out counterattack with a 1.2× damage multiplier and the counterattack 's power are weaker any form of acting...

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