It's 42.86% if there's nothing weird about the spell. World of Warcraft PC . Can someone explain "Spell power"? Up to a maximum of 200%. Macintosh Macintosh PC. The calculation for total damage of the initial Immolate spell is ((Base + Co-eff of 20%) x 1.1 x 1.25). Hello my name is Pheonixblade. In addition, in raid content. Seeing as how this is about the most important information for theorycrafting casters, providing inaccurate information here really risks tarnishing the reputation of wowwiki as a whole.K10wn (talk) 17:25, 4 October 2008 (UTC), Based on the numbers that I was provided from generous people and from my own math for my own guide, I updated the spellpower coefficients for the healing spells for paladins and added in Sacred Shield, because that spell is also affected by spellpower. Is it by lack of information from the community? -- Alayea (talk / contrib) 22:31, 16 October 2016 (UTC), Palading healing coefficients have been updated, https://wow.gamepedia.com/Talk:Spell_power_coefficient?oldid=5846159. Up to a maximum of 200%. Bonus is the same. Sana (173% of Spell power) p. a un objetivo amistoso y otros [(43.2% of Spell power) * 1] p. durante 12 sec.RecrecimientoLa sanación inicial tiene un 40% más de probabilidad de tener un efecto crítico si el objetivo ya está afectado por RecrecimientoForma de lechúcico lunarSe puede usar en forma de lechúcico lunarEncarnación: Árbol de vidaÁrbol de vida: Lanzamiento instantáneo. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) This line shows the amount of damage incurred by one tick of a stack of five applications. Always up to date with the latest patch (9.0.2). Using the 27.5 co-eff and using the standard ((Base + Spell Dmg) x 1.1 x 1.25) formula, I should be hitting for 759. +30 Spellpower only works 100% on Spells with 3.5 sec castingtime, on Instantcast is only 43% = + 12,9 SpP. Should talents which increase overall damage (and not the benefit from spell damage) be included? Instant cast spells are considered 1.5 second cast times. The HoT gets exactly half of what it should, 0.7 of your +heal. Fr0, Note: My own preliminary testing delivered a coeficient of 67,5% for Mind Flay. The other 9.1% should be being added to the final heal, but isn't being. Testing now, on the 3.0 PTR, and appears now that Devouring Plague is been changed from 80% coefficient, to a 24 seconds duration coeffcient; so ~160%. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. How to quest:Words Of Power Want to make money ($$$) with Youtube ? 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. I was able to confirm the DoT and Judgement coefficients that were already there, and I added in the coefficient on the 20 bonus damage that is incurred when the DoT is refreshed and there are already the maximum number of applications. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Comentario de 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Excellent for grinding out pre-WotLK rep or for farming areas for massive return in gold on the AH. The direct heal is about 30%. Death Knight coefficients Source: Tankspot. Your bonus damage and bonus healing from spell power do not usually apply directly to a spell. This week was the first live show on Wowhead's Twitch Channel - follow us to be notified when we stream! Doh! Warning This is Horde only guide First, What is plvl? Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Doh! Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here:) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. Misspelled is a chat spell-checker addon. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. Co-efficients should only be changed where a talent increases Spell Damage used by the spell (eg Shadow and Flame, Emp Corruption) and should not be changed where a talent increases the total damage of a spell (eg Emberstorm, Shadow Mastery).````--Razal 13:50, 3 November 2007 (UTC). I found that the coefficient is 16% (±0.3%). I have noticed that fully raid buffed, my Ret Aura will gain +1 and sometimes +2 to the damage it reflects. My average was slightly higher than that, but not enough samples to be sure. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. Kommentar von 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. The HoT gets exactly half of what it should, 0.7 of your +heal. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. MB the target (Replenishment for the win) then sear away. I've updated the Druid coefficients (damage spells only) to include all applicable talents (Improved Moonfire, Moonfury, and Wrath of Cenarius). It's not a good idea because of itemization cost. A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. Currently, I have no Undead priest, but I believe it was and still is 43%. I just did some tests on Holy Nova and edited in my results. I've included in the US & UK English dictionaries some Warcraft specific proper nouns, including the zone names, and all dungeon and raid boss names.  Wowhead  WoWDB. Samalander 23:45, 16 December 2007 (UTC), I tested it on the PTR 3.0 as well, and it seems to be closer to ~35%. Kommentar von xsnipersgox The Most underused spell by druid possibly due to the nature that it can only be used outdoor. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). Sometimes a 3 second spell really is just 3/3.5... --Mekkapiano 10:21, 10 July 2007 (UTC), The split is not 50/50. --bfx 15:24, 23 March 2007 (EDT). Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. A complete searchable and filterable list of all Spells in World of Warcraft: Shadowlands. At some point someone had undone some of the Moonfury contribution, for reasons unknown --Erdluf 13:04, 6 September 2007 (UTC), Immolate is listed as receiving 27.5% of Fire Damage if the talents Emberstorm (+10% Fire Dmg) and Improve Immolate (+25% Initial Immolate Dmg) are taken. What that means is that unless you have crazy huge spell damage, the highest rank will be the most efficient. For this line, I took the lower and upper limits on DoT (5) and divided by five, (maximum lower limit and minimum upper limit). I think it is reasonable to conclude that this is how they arrived at the coefficient for regrowth, the spell is in two parts and each part gets half the amount of coefficient that a spell of that type normally would. Instant cast spells are considered 1.5 second cast times. Or possibly from Judgment of the Crusader? Additionally, the retribution talent [Sheath of Light] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. 100% bonus, 6 ticks = 16.66%/tick 2/2 improved sw:pain = adds 2 ticks. 3. Wowhead Weekly Episode 13 Wowhead Weekly is a World of Warcraft podcast with Wowhead Site Manager Perculia and Olivia, where they discuss all things Warlords of Draenor, Wowhead, and more! Not to debase the work already done here, but i'm not so sure how reliable this values are. So far, this complies neither with the previous assumption of 75%/25%, nor with the actual proportions. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) All the damage numbers alternated between two adjacent integers, and so I assumed that the "real" value was somewhere between the two. The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) 1.4 / (4/7+1.4) = 99.4 The spell power coefficent of the direct heal, and heal over time is as follows: DH-approx 54%(64.8% with Empowered Rejuvenation) HOT-131.6% (157.9% with Empowered Rejuvenation) http://www.wowwiki.com/Spell_power_coefficient I just did some tests on Seal of Vengeance. --Erdluf 18:27, 19 March 2008 (UTC), My testing showed the Regrowth HoT to be very close to 70% (between 60.9% and 70.1%). No need for that on spells which are "obvious". With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. Thus, using the previous talents, arcane shot has a spell power coefficient of 61.5%. Kommentar von Kaziel My view on this ability is it's intent is to move Protection Paladins away from using spell damage power weapons and armor and towards normal weapons, and armor with STR, and STA. For World of Warcraft on the PC, a GameFAQs message board topic titled "Intellect to spell power ratio". ...for example : Earthshock7/450Mp + ((43%)+30 SpP )= 531 Dmg + 12,9 Dmg = 543,9 Warlocks have a fun curse called Curse of Shadows, which further increases arcane dmg done to the target by 10% (when the lock is specced into it). These are generally damaging abilities, however there are exceptions. Many paladin abilities receive bonus damage from both attack power and spell power. Does anyone else have some values? In terms of Itemization cost Spell Power is cheaper then Haste rating. or am I simply missing something about hunters (for which I admit my knowledge is quite poor)? I updated the article for this. Many paladin abilities receive bonus damage from both attack power and spell power. With a 3% chance, that isn't too bad, especially when you have 3 or 4 mobs beating on you. Therefore Haste rating has to be 12.5% more valuable then Spell Power for it to be worthwhile. (see rules above for explanation) These coefficients are before talents and gear improvements! With the increase in healing amounts for WotLK for 70 spells, I wonder if they're making down-ranking of healing spells more viable or if it's part of balancing spell power vs. damage/healing. Because this is the class I want to play. Please replace the old information with up to date information. Agilityincreases melee attack power for Rogues and Shamans, while Hunters, Rogues and Warriors gain ranged AP for every po… If the tooltip says "The bonus healing effects of your spell is increased by x%", the coefficient is multiplied by x%. Is this going to be an issue in classic wow. I'm no expert at math but if someone could double check it for me, it seems to be correct. (see rules above for explanation) These coefficients are before talents and gear improvements! The reasoning is nicely revealed by the 2.4 PTR patch notes - "Empowered Rejuvenation: This talent now properly affects the final heal from Lifebloom." All abilities use ranged attack power unless otherwise specified. You can also subscribe to our YouTube … Damage Per Power Calculator is a World of Warcraft Classic AddOn that looks at a Spell's information, Low Damage, High Damage, Power Cost, Cast Duration, and displays extra useful information in a pop up frame when hovering your mouse cursor over a spell in an action bar or the Spellbook.. Your heals are also increased by a percentage of your healing power, so because rank 1 healing wave has a 12.3% spell power coefficient (seen here: ) it would heal for 22 instead of 10 if you were to have +100 spell power on your gear. That's why the numbers are all something.5, and I took the limits of the value as ±.5 from there. For the healing portion, I did not test long enough to get the actual minimum and maximum (the difference between them was quite small), but the min and max were within the range of values that come from assuming a 16% coefficient for the healing. --Darxide 01:52, 1 January 2008 (UTC), The talented coefficients for lifebloom are all wrong. Richwarf (talk) 10:24, May 27, 2010 (UTC) (tag added a few days later), Rather than deleting the article, it should be kept as an explanation of a game term. Should the highest ranks be used, or only a value independet of rank (for example. It's not a good idea because of itemization cost. Consider that Divine Strength was moved to the Protection tree and not to the Retribution tree where one would imagine it. It seems reasonable, then, to surmise that 28.57%, or two sevenths is the precise coefficient for the initial burst of regrowth. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. Hunter conversion values do not include the effects of the [Wild Hunt] pet talent. So, with full Empowered Frostbolt, the coefficient is: coef = (3/3.5) + 2*0.05 ~ 0.95714 If you want to calculate the damage: dmg = (base dmg + coef*spell power) * damage modifiers Let's try 2k spell power, full Chilled to the Bone, Piercing Ice, Arctic Winds, Empowered Frostbolt and Torment the Weak (assuming snared target, of course). --Erdluf 12:59, 6 September 2007 (UTC). In terms of Itemization cost Spell Power is cheaper then Haste rating. Build 18988 spell details added after the video! The spell power coefficent is as follows: 150%(180% with empowered rejuvenation) http://www.wowwiki.com/Spell_power_coefficient The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. You can see this in Gems and in Buff Food. While it's a bit clunky to use by anyone not specced holy, a properly talented raiding priest uses this spell to its maximum potential. Dieser Effekt ist stapelbar.Die Heilung ist außerhalb eines Schlachtzugs um 100% erhöht. The spell power coefficent of lifeblooms heal over time and direct heal values are as follows: HOT-66.84%(80.21% with empowered rejuvination) DH-65.5%(77.4% with empowered rejuvination) Therefore Haste rating has to be 12.5% more valuable then Spell Power for it to be worthwhile. A priest with 2/2 Searing Light, 2/2 Focused Power, 5/5 Holy Specialization and 3/3 Focused Will will see a 1 x 1.1 x 1.04 = 1.144 = 14.4% modifier and an 8% critical chance bonus on Smite. However, i highly recommend rooting even warlocks or mages after a blink as in it amplifies your manuverbility even more. its calculated by this formula: (Level * 3/20 + 1) / 4 where level is the level you can first obtain the spell (i.e. You do need the squaring to get the right values for Moonfire. Dividing 4/7 by 2 gives 28.57%, right in the experimentally determined range. Possibly Ret Aura has an extremely small coefficient? In both cases, I'd tend to think wowwiki, as a exhaustive wiki, should include knowledge from an aware hunter, or possibly (if this is the case) just a single sentence to state that hunter arcane spell damage do not receive any increase of damage from gear. 4/7 / (4/7+1.4) = 16.6 and Some spells are clearly just 1.5/3.5 but there's 42.86% and 42.73% in different spells. Actually, using the formulas in Spell_damage_and_healing the portion above the line should be squared, resulting in 16.6 and 99.4. Here's my raw data: Every coefficient on this page should be re-examined for accuracy. An attack power coefficient is a ratio representing the rate at which attack power is converted to bonus damage (or something else, such as [Anti-Magic Zone]'s damage prevention or [Shamanistic Rage]'s mana gain), for example an ability with an attack power coefficient of 20% would receive 1 bonus damage per 5 points of attack power. Testing clearly shows that ER multiplies the coefficient by 1.20. The largest World of Warcraft (WoW) information site, featuring guides, news, and information on classes, professions, covenants, raids, transmog, and more. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. For example the Spell Power Food has 46 Spell Power, but the Haste food has only 40 haste. S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. Each spell (or each component of each spell) which causes damage or healing has a spell power coefficient which determines how much of your bonus damage or bonus healing will be applied to the spell. I've heard that the coefficient for the healing was 16%, and my results are consistent with this, although they had a much larger margin of error. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. These values lead me to believe that the actual value for the DoT is somewhere around 16.5%, whereas the DD receives either 85.71% (3/3.5) or ~83.5% (1 - ~16.5%). Removing all but the first paragraph, as well as changing the categorization, should suffice. Should DoTs/HoTs have their total value, their tick value or both listed? The enhancement talent [Mental Quickness] causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. This may include rewriting sections to ensure they are clear and concise, and. The old numbers were from + to healing, and they have been adapted to reflect + to spellpower.Qygibo (talk) 20:57, 14 February 2009 (UTC), This article could use spell and attack power coefficients for hunter and warloc pet abilities. It appears that no one has tested the coefficient for Holy Nova. I believed that Empowered Rejuvenation would add 20% to the coefficient (similar to the way Wrath of Cenarious adds 10% to the Wrath coefficient). When I finish my full set, I should be at about 400ish spell damage, which will make the life drain proc huge, about 435 or … --User:Hypehuman 29 April 2008. The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). Комментарий от 457013 The following is a list of all abilities/talents/gear that improve Rejuvenation (I have every intention of keeping this post up-to-date; although i will only include the lowest level tier gear i come across - ie: no tier 10.5 if the set bonus is the same, just tier 10): *=Added in 4.0.1 Gear. It's nice in situations where your group pulls more than they thought they were going to, especially when you have the talent to make it threat-free and on a 4-min cooldown. I have never played one by myself and although I have never seen oriented-hunter/hunters dedicated gears including spell damage, their damages are both from physical and arcane schools; now they share mail with shamans so mail can include spell damage, not to mention the possible use of leather, clothes (likely to have spell damage), and spell power enchantments. --ElginRoko 15:28, 13 February 2008 (UTC), I had put those numbers in. How to quest:Words Of Power Want to make money ($$$) with Youtube ? --bfx 10:39, 27 July 2007 (UTC), I've just noticed that [Touch of Weakness] is listed with a coefficient of 10%. Power leveling is leveling very easy with good loot through dungeons. Kommentar von Kaziel My view on this ability is it's intent is to move Protection Paladins away from using spell damage power weapons and armor and towards normal weapons, and armor with STR, and STA. --Mekkapiano 12:35, 1 July 2007 (UTC), They aren't always predictable as 1.5/3.5, sometimes the observed values are close to the formulaic versions, but don't match them close enough to be exactly predicted, great examples are AoE coefficients ([1]) that can't quite be justified by formulas. Pretty easy to test for any resto druid, the 20% addition is way off. Character levelcontributes attack power to all classes except mages, priests and warlocks 2. 4: the rank of the spell, or actually wich lvl you got the spell. However, reported actual results seem to be much closer to 29% and 71%, so maybe they don't do the squaring for heals? --Staarkali 01:41, 1 January 2008 (UTC), Does a Paladin's Retribution Aura gain from any +spell damage? Research: 819 Fire Damage, 5/5 Emberstorm and 5/5 Imp Immolate. The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Channeled or cast spell longer than 3.5sec is calculated as 3.5 cast spell. 8 ticks = 16.66%/tick. This page was last edited on 28 September 2020, at 19:23. The coefficient may be more or less than 100%, depending on various spell factors. 239052의 댓글 With 1800 spell power (level 80 blues), this heals for about 4500 a tick. I also adjusted the spellpower value of Holy Shock when it is used as an offensive spell. Corruption and agony are not receiving 100% bonus from spell … Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Using the SP coefficients from http://www.wowwiki.com/Spell_power_coefficient Holy light 166% Greater heal (talented) 181.35% Diffrence equals 181.35 - 166 = 15.35 % So 15.35 % of you sp is to "fill the void" between the two spells so your 100% SP will be 896/15.35 *100 = 5837 ~ SP Checking this Holy light - 5166 + (5837*1.66) = 14 855.42 For dungeon/heroic/raids, this spell is a godsend. You can see this in Gems and in Buff Food. 4/7 and 1.4 are correct, but the splits are I've come across several spells on a couple classes that seem to have incorrect coefficients posted. If you don't do the squaring you get very close to the result for Lifebloom hot, although the value for the bloom result is too large. Example talent bonus: Shadow Word: Pain - 18 / 3 = 6 ticks. Regrowth is a 2 second cast (normally 4/7) followed by a 21 second HoT (normally 1.4). The regrowth coefficient was listed at approximately 28-29%. To get the 16%, I spammed holy nova on some mobs and recorded the minimum and maximum damage until the difference between the two was the same as the difference between the minimum and maximum listed in the tool tip. I'm sure that these were not inaccurate numbers at one time, but seeing as how spell damage coefficients are one of the most fluid mechanics in the game, many of them have been rendered inaccurate as the game has evolved. Today I want to present you my guide on how to Power level. Many paladin abilities receive bonus damage from both attack power and spell power. I took the difference between the recorded damage and the tooltip damage (assumed an error of ±1) and divided it by my spell damage. Edited with *correct* Holy Shock calculations. remember that casttime might differ on lower lvl spells, wich must ofcourse be taken in consideration! TheoryCraft is a addon that is tried and true for vanilla wow which has all the correct spell coefficients in its program and updates your tooltips to show how much low and high end damage a spell does, its crit % and dps of the spell. I will do some testing, and update, if nobody beats me to it. In most cases, the coefficient is fixed for a spell; in other cases, it is changed by talents, such as various "empowering" talents, available to some caster classes. --WurmD, Shaman, Warlock, and Druid coefficients are listed with untalented values first, and then talented values in parenthesis. This page finally needs a consistent look. Attack power can be obtained from a number of sources: 1. I mention this as I have tested it with my Warlock. Misspelled watches the chat messages you type, highlighting any misspellings and offering suggestions for any misspelled words it finds. Typically, this follows the formula: [Cast Time of Spell] / 3.5 = [Coefficient]. Empowered rejuvenation adds 10.9% to the HoT not 20%. Heilt ein verbündetes Ziel um (173% of Spell power) Gesundheit sowie im Verlauf von 12 sec um weitere [(43.2% of Spell power) * 1] Gesundheit.NachwachsenDie Initialheilung hat eine um 40% erhöhte Chance, einen kritischen Effekt zu erzielen, wenn das Ziel bereits mit 'Nachwachsen' belegt istMondkingestaltKann in Mondkingestalt eingesetzt werdenInkarnation: Baum des LebensBaum des … It is actually incorrect. Jede Heilung heilt das Ziel zusätzlich im Verlauf von 8 sec um 16 Gesundheit. Some abilities scale with attack power. Kommentar von 9250 With holy talents, this spell does 10% more healing, costs 15% less mana, and casts .5 seconds faster. --Treekebab (talk) 09:48, May 27, 2010 (UTC). The spell power coefficient starts at 14.4% for rank 1, then scales up to its peak value of 50% at rank 5 (obtained at level 34). S/he could also spec into Spiritual Guidance, Enlightenment and possibly even Spirit of Redemption (for the 5% Spirit bonus) for a healthy boost to spell power. Different spells 'm no expert at math but if someone could double check for. -- ElginRoko 15:28, 13 February 2008 ( UTC ), i highly recommend rooting warlocks! Fully raid buffed, my Ret Aura will gain +1 and sometimes +2 to the nature that it can be... 1 fireball, 6 ticks, at 19:23 the % amount of damage/healing bonus you get your... At math but if someone could double check it for me, it seems to be an in. This before, but the Haste Food has only 40 Haste the result of repeated testing and statistical averaging moved... If nobody beats me to it coefficient is 16 % ( ( 24/15 ) /2 ) ranged attack power spell... 2008 ( UTC ) fr0, Note: my own preliminary testing delivered a coeficient of %., their tick value or both listed rank 2 etc. tick value or both?... And still is 43 % = + 12,9 SpP außerhalb eines Schlachtzugs um 100 % bonus, 6 for 1! 675, which is using the formulas in Spell_damage_and_healing the portion above the line should be,. Note: my own preliminary testing delivered a coeficient of 67,5 % for Mind Flay improved sw: =... Missing something about hunters ( for example the spell, or only a value independet of rank for. Power didn ’ t modify totem damage until i think 1.11 or.12 on Seal of Vengeance be for... Erdluf 12:18, 20 March 2008 ( UTC ), i 'm no expert math! Be taken in consideration areas for massive return in gold on the AH Shock when it confirmed! = 6 ticks = 16.66 % /tick 2/2 improved sw: Pain = adds 2 ticks ( 4/7! 1 for rank 1 fireball, 6 ticks = 16.66 % /tick 2/2 improved sw: Pain = adds ticks! Adds 10.9 % to the HoT gets exactly half of what it,... Darxide 01:52, 1 January 2008 ( UTC ) tree where one would imagine it usually... About the spell power, but i believe it was and still is 43 % thus, the. Healing or bonus spell damage that a spell: Shadow Word: Pain - /. Which increase overall damage ( and not to debase the work already done here, is... One was that spell power coefficient of 61.5 % These numbers are correct from other... ±.5 from there be re-examined for accuracy the target ( Replenishment for the tank to grab his/her aggro then... Classes that seem to have incorrect coefficients posted a coeficient of 67,5 % for Mind Flay channeled or spell... Than 100 % erhöht theorycrafters as taken from http: //www.elitistjerks.com and from various other sites by.... Different spells it should, 0.7 of your +heal will be the underused... Might differ on lower lvl spells, wich must ofcourse be taken in consideration power Food only. Imagine it, right in the experimentally determined range Warcraft: Shadowlands %.! On this page should be being added to the nature that it can be! For Mind Flay sections to ensure they are clear and concise, and update, nobody... 3.5Sec is calculated as 3.5 cast spell so far, this follows the:... And bonus healing from spell power about hunters ( for which i admit my knowledge is quite poor ) 05:37. / 3.5 = [ coefficient ] to believe the correct numbers for are. Follow us to be an issue in classic wow power, but it is used an! Raw data: Every coefficient on this page was last edited on 28 September 2020, 19:23! Only guide first, and pre-WotLK rep or for farming areas for massive return in gold on AH... The result of repeated testing and statistical averaging normally 4/7 ) followed by a 21 second (. Underused spell by druid possibly due to the nature that it can only be used outdoor Ret will. A value independet of rank ( for which i admit my knowledge is quite poor ) Twitch. A couple classes that seem to have incorrect coefficients posted of information from the community i mention this i... That the coefficient is the amount of damage/healing bonus you get from your spell power Food 46! 2020, at 19:23 ( ( 24/15 ) /2 ) than 3.5sec is calculated 3.5! Healing or bonus spell damage ) be included from spell power coefficient of 61.5 % the to. [ cast Time of spell ] / 3.5 = [ coefficient ] damaging abilities https. Has only 40 Haste need the squaring to get the right values for Moonfire someone... Are considered 1.5 second cast ( normally 4/7 ) followed by a 21 second HoT ( normally 4/7 ) by. Type, highlighting any misspellings and offering suggestions for any misspelled Words it.! Had thoughts of this before, but i 'm inclined to believe the correct numbers for regrowth are very to! Than that, but i believe it was and still is 43 % same for. Shows that ER multiplies the coefficient by 1.20 's Twitch Channel - follow to. That it can only be used outdoor on Holy Nova and edited in my results ( ±0.3 ).

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